dimanche 19 mai 2013

SDGO SR rank Gundam Harute (GN Boosters) review + gameplay





This suit is pretty straight forward. Capable of playing poke games now thanks to its homing missile or GN scissor bits. 

============Mode 1:
Weapon 1: Its melee weapon in mode 1 is a bit slow, but it's still far from being useless. It has very good reach, so you can abuse this fact to do Zero boost slash.

Weapon 2: Beam machine gun for short. Nothing too special about it. In korean server, full attack SR Harute doesn't exist anymore, so it's less fun.

Weapon 3: Homing missiles. They are fired from your back and they fly automatically over your head in a parabolic trajectory. This weapon is a nice asset for Harute as ballistic weapon, so you won't be completely useless against I field or Mobile Armor suits.

============Mode 2:
Mode 2 buffs your agility while lowering your defense.

Weapon 1: When you enter mode 2, your melee weapon becomes much better thanks to the bonus Agility. You can pretty much outplay any suits who don't have dash attacks.

Weapon 2: Your damage per second is upgraded, so you don't need to stand still in order to deal massive damage like how you were in mode 1.

Weapon 3: Pretty self explanatory. It reloads very fast, and its damage is decent. Abuse it.

Special attack: Range, in both mode. Goes very well with Special Awakening skill part.

=============Skills:
Marute Mode: notably +Agi, +booster and free radar at 70% HP 

Trans Ams: boost everything save attack, at 50% HP. Of course you can't rely on this skill because at 50% HP you are bound to eat special attacks very often.

=============Playstyle: 
You mainly provide support fire, but when the situation calls in, you can initiate the fight by yourself too (do it while you are in mode 2...).

Don't hesitate to throw out your special attack. You can reclaim your Marute mode back easily thanks to your arsenal of gun and homing.

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